2020. 1. 23. 02:43ㆍ카테고리 없음
- Endless Space 2 Trial By Fire Quest
- Endless Space 2 Riftborn Quest
- Endless Space 2 Faction Quest Rewards Card
Whenever I play games like Civ or Endless Space, I tend to make my factions go for science so I can research the best technologies to expand, grab all the best resources, and start mass producing as many ships as possible so I can sink the world/Galaxy into a dark age of warfare. In Civ V and the first Endless Space, I had my routine perfected to where I didn't really worry at all whether or not I'd win (in single player.
You multiplayers are something else).However, Endless Space 2 changes just enough that it throws my system into disarray. I'm usually the one who starts committing genocide but if the tutorial game is any indication, the AI is much more genocidal in this game. They actually declared war on me, after already wiping out a different faction and going to war with the fourth faction of the game.
I just tried to create my own custom faction, but I didn't realize that you can't use more than 8 traits in a custom faction.So, I'm here to ask my fellow warmongers/backstabbers: what's your favorite war loving custom faction in Endless Space 2?. Of the official races, the craves have in my opinion the best synergies. Slave drivers enhances the output of the minor races greatly, and being militarisst, they can get much needed happiness by declaring war on major and minor factions.I used that as the basis of my custom faction, only replacing the cravers with the riftborn, and the political system with a federation. The last gives +30 happiness per war when you are a militarist. Being riftborn (with depletion and slave drivers), one can control how much native population you have in a system (by producing them) and thus the depletion rate. I only build one native pop per planet, and then fill the rest with slaves. This ensures that the planets will stay undepleted for much longer (normally they will get to the end of the game undepleted) thus avoiding the cravers downfall when they don't get enough new planets.
Endless Space 2 Trial By Fire Quest
We're back with another vote about the next Endless Space 2 expansion. You've already voted on a new hero, the upcoming minor faction, and an aspect of the. In this guide, we'll help you navigate space in the most efficient way possible, ensuring the best route to victory in Endless Space 2. A Guide to Victory and Factions in Endless Space 2.
Endless Space 2 Riftborn Quest
Thus this race focusses on extreme growth and production.The disadvantages are that the cravers get some nice early bonusses, like an advanced war ship in the beginning), a possibility of avoiding forced truces, which can really hurt your happiness, and very nice damage bonuses from the number of depleted planets. The second is that it is of extremely high priority to build the space port (Basic System Development) around the time of your first colony, to ship slave there. You don't need your traits to be specialized for war, if you pick up 30% bonus industry you can build system improvements and ships alike. Combine this with militarist and/or scientist. Scientist get the overpowered science law right at the start which reduces system developement industry cost by 20%.If you like, pick up things like extra speed for ships and less overcolonization dissaproval (helps with conquest victory).To balance things out, take traits like eternal war, weak infantry (because infantry sucks, you will be switching to 100% Tanks ASAP) or things like reduced exp on trade colonies.Don't forget to make your custom faction pop overpowered FIDS bonuses. Craver affinity works well with this because you get that free coordinator at turn 5. But you can choose UE aswell if you like.
Just keep in mind that switching to Sheredyn or Mezari changes your custom pop (also Sheredyn is very bad without mods, always choose Mezari anyway because its objectively the best choice). I built up a custom faction focused on warfare and have had a blast with it. Ship bound+extreme foremen OP combo, just making space nomands, who eat planets in system and move to the next affter, who look Independence Day (1996) understand what i mean )).I`m used same, but based on ecologist start, for total system excavation, before get all planet colony tech, later switch my republic on mili+sci, best combo, all militarist bonuses + fast system upgrades, space speed and ship dps from science guys.In theory can be democracy mil+sci+ind for max ship bonuses, but prod bonus from industr not so cool for arks, so i used republic at most. Its completely broken, and here is why, your 150% fids bonus applies AFTER system improvements so mid/late game you could be getting thousands of any one of them, because you also have all the other percentage gains, so it compounds.
Endless Space 2 Faction Quest Rewards Card
If the 150% bonus didnt apply to system improvement gains per pop then it would be not that disturbingly broken.I wouldnt be shocked if it was a complete oversight in the calculation and the 150% fids was supposed to be just on the raw planet production (before system improvements), and someone missed a few brackets.